AI Insights · Timothy · July 2024
Top 5 Snake Games in Guatemala Q2 2024
Explore the performance of the top 5 snake games in Guatemala during Q2 2024, featuring trends in downloads, revenue, and active users.
During the second quarter of 2024, the top 5 snake games on a unified platform in Guatemala showcased diverse performance metrics in terms of downloads, revenue, and weekly active users. Data provided by Sensor Tower reveals intriguing trends for each game.
SSSnaker from HABBY saw fluctuating revenue, starting at $122 in the first week of April and peaking at $153 in the second week. Revenue dipped as low as $41 by the end of April but recovered to $106 by the last week of June. Downloads were minimal, with a high of 21 in the first week of April and another spike of 21 in mid-June. Weekly active users remained relatively stable, fluctuating between 180 and 218 throughout the quarter.
Snake.io - Fun Online Snake by Kooapps demonstrated strong performance, particularly in downloads and active users. Downloads started at 9.7K in early April, surged to 19K in early May, and peaked at 36.7K by the end of June. Weekly active users showed a consistent increase from 209K in early April to 332K by the end of June. Revenue had its ups and downs, with a high of $75 in late April and a low of $12 in late May.
Little Big Snake from LittleBigSnake, Inc had a mixed performance. Downloads were modest, with a notable increase from 22 in late April to 179 by the end of June. Revenue saw sporadic highs, peaking at $45 in early April and $40 in late May. Weekly active users grew steadily from 162 in early April to 429 by the end of June.
Snake Rivals - io Snakes Games by Supersolid Ltd experienced stable downloads, beginning at 222 in early April and reaching 318 by mid-June, before settling at 245 by the end of June. Revenue remained low but saw a peak of $57 in mid-June. Weekly active users showed a consistent increase from 732 in early April to 784 by mid-June.
WormsZone.io - Hungry Snake from Azur Interactive Games Limited maintained a strong presence, with downloads climbing from 3.4K in early April to 4.5K by the end of June. Weekly active users saw a steady rise from 38.2K in early April to 41K by the end of June. Revenue showed some activity early in the quarter, peaking at $44 in early April but tapering off to zero towards the end of the quarter.
For more detailed insights and analysis, visit Sensor Tower.